Some input files are unchecked or unsafe operations. Already on GitHub? You pinpointed the problem exactly. The classloading use of park wakes up sees this as a spurious wakeup and re-parks. */ GameRegistry.addRecipe(new ItemStack (ModTools.ObsidianHelmet, 1), new Object[]{"XXX","X X"," ", 'X',Blocks.obsidian}); GameRegistry.addRecipe(new ItemStack (ModTools.SteelFlail, 1), new Object[]{" O"," XO","X S", 'S',ModTools.StlIngot, 'O', Items.string, 'X', Items.stick}); I hope I can figure it out too! at net.minecraft.client.Minecraft.runTick(Minecraft.java:1759) Array indexes start at zero and end at one less than the length of the array. Exact same crash report. CyanMblBlock = new MblBlock(Material.rock).setBlockName("CyanMblBlock").setBlockTextureName(RefStrings.MODID + ":cyan_marble"); */. import com.zombiebear.chests.IronChest; import net.minecraft.item.ItemStack; //Blocks, Shaped, Marble Slab Almost all other Java 6 and 7 platforms include the required JAR and native library (i.e. As long as I comment out the new recipes I do not get this error and the .jar file works just fine. Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle . We’ll occasionally send you account related emails. GameRegistry.registerBlock(GlowMelonStem, GlowMelonStem.getUnlocalizedName()); PurpleMblBlock = new MblBlock(Material.rock).setBlockName("PurpleMblBlock").setBlockTextureName(RefStrings.MODID + ":purple_marble"); OreDictionary.registerOre("ingotCarbonSteel", StlBlock); Windows 10 64-bit NVIDIA GeForce GTX 1070 (fully updated) Intel Core i5 6500 @3.2GHz 16GB RAM Java Version 8 Update 121 I believe the error is given because my source code is not being reobfuscated properly. This is most frequent exception in java. GameRegistry.registerBlock(OrangeMblBlock, OrangeMblBlock.getUnlocalizedName()); Description: There was a severe problem during mod loading that has caused the game to fail, cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: woodResin GameRegistry.addRecipe(new ItemStack (ModBlocks.LightBlueMblBlock, 8),new Object[]{"XXX","XOX","XXX", 'X',ModBlocks.MblBlock, 'O', new ItemStack(Items.dye, 1, 12)}); //light blue It is spreading quickly due to a number of good decisions in its design. at com.google.common.eventbus.EventBus.post(EventBus.java:275) But as soon as I try to run it with the new recipes and items it crashes. An object of type Boolean contains a single field whose type is boolean.. Could be a problem with MultiMC. This form of the confirmation dialog is equivalent to a simple showMessageDialog() while giving us the ability to get the user input. */ BlackMblBlock = new MblBlock(Material.rock).setBlockName("BlackMblBlock").setBlockTextureName(RefStrings.MODID + ":black_marble"); Collaboration. and then was able to run everything properly. public static void addCraftingRec() { public static Item GlowMelonSeeds; at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) */ Could be a problem with MultiMC. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 GameRegistry.addRecipe(new ItemStack (ModBlocks.YellowMblBlock, 8), new Object[]{"XXX","XOX","XXX", 'X',ModBlocks.MblBlock, 'O', new ItemStack(Items.dye, 1, 11)}); //yellow I ran the mod with woodResin declared in ModBlocks but with it's recipe commented out and it ran fine. GameRegistry.registerBlock(woodIron, woodIron.getUnlocalizedName()); public static Block LightBlueMblBlock; GlowMelonSeeds = new ItemSeeds(GlowMelonStem, Blocks.farmland).setUnlocalizedName("GlowMelonSeeds").setCreativeTab(CreativeTabs.tabMaterials).setTextureName(RefStrings.MODID + ":seeds_glow_melon"); I don't think it is an obfuscation problem. Although that's probably just the error report Perhaps there's something that I can look for in the finished jar file to help isolate the problem? That seems... bizarre. Note: while we have tried to preserve some backwards compatibility people using Elliptic curve are likely to find some minor code changes are required when moving code from JDK 1.4 to JDK 1.5 as the java.security APIs have changed. Edit: Actually comparing that first one I posted with one I just did now, it almost looks like something was lost out of that first one. public ModBlocks instance; Anyone knows what I'm doing wrong, here the crash error:---- Minecraft Crash Report ----- Minecraft Crash Report ----WARNING: coremods are present: llibrary (llibrary-core-1..11-1.12.2.jar) IELoadingPlugin (ImmersiveEngineering-core-.12-89.jar) Inventory Tweaks Coremod (InventoryTweaks-1.63.jar) MalisisCorePlugin (malisiscore-1.12.2-6.5.1.jar)Contact their authors BEFORE contacting forge } GameRegistry.addSmelting(new ItemStack(ModBlocks.woodSpruceResin, 1), new ItemStack(ModBlocks.woodSpruceFireHard, 1), 0.3F); GreenMblBlock = new MblBlock(Material.rock).setBlockName("GreenMblBlock").setBlockTextureName(RefStrings.MODID + ":green_marble"); import com.zombiebear.chests.TileEntityIronChest; Java exception handling is managed via five key words : try, catch, throw, throws, and finally. */ GameRegistry.addRecipe(new ItemStack (ModTools.SteelAxe, 1), new Object[]{"XX","XO"," O", 'X', ModTools.StlIngot, 'O', Items.stick}); GameRegistry.addShapelessRecipe(new ItemStack (ModBlocks.GlowMelonSeeds, 4), new Object[]{ModBlocks.GlowMelon}); at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) I'll make sure, but just want to get this out now. It crashed as soon as I clicked on the Miscellaneous tab (which is I believe where the spawn eggs are located). Hey Im having these error when all the mods are load and the game crash after The game crashed whilst unexpected error GameRegistry.addSmelting(new ItemStack(ModBlocks.woodDarkOakResin, 1), new ItemStack(ModBlocks.woodDarkOakFireHard, 1), 0.3F); GameRegistry.addRecipe(new ItemStack (Blocks.mob_spawner, 6, 50), new Object[]{"XXX","XOX","XXX", 'X',Items.gunpowder, 'O', Blocks.gold_block}); Minecraft Version: 1.7.10 OreDictionary.registerOre("plankWood", woodBirchResin); PinkMblBlock = new MblBlock(Material.rock).setBlockName("PinkMblBlock").setBlockTextureName(RefStrings.MODID + ":pink_marble"); Here's the crafting code- the top works, the bottom doesn't: GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.woodIron, 8), "XXX","XOX","XXX", 'X', "plankWood",'O', "ingotIron")); GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.woodResin, 8), "XXX","XOX","XXX", 'X', "plankWood",'O', ModBlocks.TreeSap)); I also find that simply the process of posting my questions sometimes gets me thinking about the answer. public static Block woodDarkOakFireHard; It's been long enough since I've modded that I may have left my libs folder in a bad state and not even realized it! public static Block woodBirchFireHard; GameRegistry.registerBlock(woodSpruceResin, woodSpruceResin.getUnlocalizedName()); The wrapper classes Boolean, Character, Integer, Long, Float, and . at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) Overview Guides Reference Samples Design & Quality. MblBlock = new MblBlock(Material.rock).setBlockName("MblBlock").setBlockTextureName(RefStrings.MODID + ":marble_block"); I made a change to vanilla blocks (not a base class edit) and my new mod version does have the new changes to the blocks. public static Block woodFireHardened; public static Block woodAcaciaResin; We’ll occasionally send you account related emails. I can't see what's wrong with the recipe, but at least I know it's not gradlew build. That stopped the 'already building' crash for me, thanks :) Working just fine with JEI now. This explains the java.lang error. Here I am listing out some reasons for raising the illegal argument exception. Have a question about this project? at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) View User Profile . It is caused by Forge rewriting the entity registry (not backwards compatible). MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized ArrayIndexOutOfBoundsException. import ckathode.weaponmod.BalkonsWeaponMod; import com.zombiebear.blocks.ModBlocks; If so why does it recompile my old code and not the new code? This is an issue that occurs when downgrading from Minecraft 1.8 or higher without deleting your options.txt file or correcting its renderDistance entry. Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 325058424 bytes (309 MB) / 1140850688 bytes (1088 MB) up to 6442450944 bytes (6144 MB) JVM Flags: 8 total; -XX:HeapDumpPath . When I run the exact same thing in actual minecraft only one of my mods will load the items that were registered; it's like the other one doesn't exist at all, and minecraft will actually give a warning that the blocks from the mod will be removed from the game world. at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) Resolved Problems . I had some issues with my computer and wiped the drives and reinstalled everything and now I can't seem to get them to work. ---- Minecraft Crash Report ----// Sorry . // IronChest = new IronChest(0).setBlockName("IronChest").setCreativeTab(CreativeTabs.tabDecorations); Your code for woodResin looks okay to me though. at net.optifine.config.ConnectedParser.parseEntities(ConnectedParser.java:1248) }, /*import ckathode.weaponmod.BalkonsWeaponMod; Java grew out of several languages and can be viewed as a "cleaning up" of C and C++. Pastebin is a website where you can store text online for a set period of time. colourfulportalsmod{1.4.2} [Colourful Portals] (ColourfulPortals-1.4.2_for_1.7.X.jar) Unloaded->Constructed->Pre-initialized GameRegistry.addRecipe(new ItemStack (ModBlocks.MblBlock, 4), new Object[]{"OXO","X X","OXO", 'O',Items.quartz, 'X', Blocks.gravel}); Activity | Android Developers. Thank you for the quick reply! Maybe somebody can take a look at the crash report since i have no clue what´s in this crash report :D //GameRegistry.addShapelessRecipe(new ItemStack (ModTools.SteelBayonet,1), new Object[]{ModTools.SteelKnife, BalkonsWeaponMod.musket}); The thread parks because of contention in the classloader. GameRegistry.registerBlock(LightGrayMblBlock, LightGrayMblBlock.getUnlocalizedName()); //Wood Added workaround in preview A4. 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